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Question by hijinxbassist · Jun 04, 2012 at 08:22 AM · javascriptgetcomponentaddcomponentboo

GetComponent of type UnityScript from Boo Script

How can i make boo play nicely with my UnityScripts? Mainly, the use of AddComponent/GetComponent and transferring of values.

Drag.js

 public var size:float;
 //Lots of other code

Foo.boo

 //This is where i need to add/store my Drag script
 drag=other.gameObject.AddComponent("Drag")

 //Here is where the error gets thrown
 //since size is not a member of UnityEngine.Component
 drag.size=size

I know its a casting problem, but im not sure how to cast as type Drag or if thats even possible from Boo to UnityScript / UnityScript to Boo. Any help is appreciated, just started typing boo.

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Answer by Bunny83 · Jun 04, 2012 at 10:24 AM

It's the exact same problem with UnityScript and C#. If you want to access a class from another language, the class need to be compiled first. You have to place the UnityScript file in another compiling-group, for example: "Standard Assets".

Each language is compiled seperated, but you can use things from other languages if they are already compiled when your script that is using those things is compiled.

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avatar image hijinxbassist · Jun 04, 2012 at 10:53 AM 0
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@Bunny83 Too funny, i read the top section of the compiling-goups page while looking for an answer :P Thanks! Thats a super cool thing to know.

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