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Question by kk93 · Feb 15, 2014 at 02:11 AM · particlesparticle system

Adding a script to a particle (not particle system)

Hello,

I would like to create a particle system that shoots particles that damages a player when it hits a player. My question is:

  1. Is there a way to attach a script to a particle?

  2. If not, is there a way to make particle system shoot an object with a script attached?

Thanks!

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Answer by brilliancenp · Feb 27, 2014 at 07:13 PM

A 'Particle' is not an object it is a simple struct so there is no way to attach a script to it directly. By attaching a script to a particle system you can control each particle individually using the particle's attributes and have a means of doing what you normally would through attaching a script to an object. I do this often and have found, while a bit tedious at times, it is the only way to work within the access that Unity gives you to the particle system.

There is no way a ParticleSystem object can shoot anything but a particle.

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Answer by iamvishnusankar · Feb 15, 2014 at 02:38 AM

Check this.

Live Training 11 Nov 2013 - The Particle System

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avatar image kk93 · Feb 15, 2014 at 02:44 AM 0
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I watched it before posting this question. it just goes over module. :(

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Answer by TooManySugar · Jan 17, 2017 at 10:45 PM

I was looking for the same info.

I think what u're looking for is this:

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnParticleCollision.html

"Description

OnParticleCollision is called when a particle hits a Collider.

This can be used to apply damage to a GameObject when hit by particles."

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