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Question by
HuskyPanda213 · Mar 26, 2013 at 07:22 AM ·
instantiateitem
Instantiating for Item Generator Not Working?
Dear fellow unity3d users I have a problem with a Item generating script the problem is no item is being made here is my code:
using System.Collections;
public class CommonItemGenerator : MonoBehaviour {
private int WeaponRarity;
private int ConsumableRarity;
private int AmmoRarity;
private float ItemTimer;
public bool HasItemGenerated = false;
private Transform GeneratedItem;
//Item Prefabs
public GameObject Makarov;
public GameObject CannedBeans;
public GameObject CannedPasta;
public GameObject TrailMix;
public GameObject Cola;
public GameObject EnergyDrink;
public GameObject WaterBottle;
private void Update(){
WeaponRarity = Random.Range(1,11);
ConsumableRarity = Random.Range(1,3);
AmmoRarity = Random.Range(1,5);
if(HasItemGenerated = false){
GenerateItem();
}
}
private void GenerateItem(){
if(WeaponRarity == 1){
if(!HasItemGenerated){
HasItemGenerated = true;
GameObject GenItem = Instantiate(Makarov, Vector3.zero, Quaternion.identity) as GameObject;
GenItem.transform.parent = gameObject.transform;
GenItem.transform.localPosition = Vector3.zero;
}
}
else if(ConsumableRarity == 1){
if(!HasItemGenerated){
HasItemGenerated = true;
GameObject GenItem = Instantiate(CannedBeans, Vector3.zero, Quaternion.identity) as GameObject;
GenItem.transform.parent = gameObject.transform;
GenItem.transform.localPosition = Vector3.zero;
}
}
else if(AmmoRarity == 1){
if(!HasItemGenerated){
GameObject GenItem = Instantiate(Cola, Vector3.zero, Quaternion.identity) as GameObject;
GenItem.transform.parent = gameObject.transform;
GenItem.transform.localPosition = Vector3.zero;
}
}
else{
if(!HasItemGenerated){
HasItemGenerated = true;
GameObject GenItem = Instantiate(WaterBottle, Vector3.zero, Quaternion.identity) as GameObject;
GenItem.transform.parent = gameObject.transform;
GenItem.transform.localPosition = Vector3.zero;
}
}
}
}
Comment
Answer by liamcary · Mar 26, 2013 at 09:59 AM
Line 26. the "=" operator will set HasItemGenerated to false every time. You want to use "==" to compare the two values.
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