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Maya > FBX > Unity: weird shading issue
Hi! I've exported a creature model from Maya 2014, to FBX 2014, and into Unity 4.1.5, and I'm getting some incorrect shading around the eye. See screenshots - the first is Unity, the second is Maya viewport. The eye should be 100% plain white.
The eye is a flat quad UV-mapped to a plain white texture. Things I have tried with no effect:
flipping the quad's normals (makes the eye disappear entirely)
re-triangulating the quad (changes the shape of the shading error, but doesn't make it go away)
using different versions of the FBX exporter (2009, 2010, 2011)
Has anyone run into this problem before? Thank you! :)
Comment
What shader and texture, does the eye material have in Unity?
It's the same Diffuse material used on the rest of the creature.