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How do I set up a smooth material with opaque stains?
Hello everyone.
The material I am trying to create in Unity 5 should be very smooth and specular with stains of a different smoothness on it.
The closest I've been able to get is this material in Unreal 4 (screenshot). However, it's opaque with smooth stains, which is the opposite of what I want.
How do I do this in Unity? I tried normal maps, height maps, playing with adjusters with different shading setups but I don't seem to be able to get the same result.
I tried with a specular map with black background and gray stains, black bg with white stains, and so on; they all yield a completely specular surface, which just changes in angle according to the color, but doesn't change in smoothness :\
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