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What is the difference between persistent data path vs streaming assets?
I'd like to have a Save folder in which I'll be storing my save files. In the Unity documentation I came accross two possible options.
One of them was using: Application.persistentDataPath + "Save Files"
And the other one was: Application.dataPath + "/StreamingAssets" + "Save Files"
I'm a little confused. Is #2 a common and expected directory where I should always save my files? I've been using #1 most of the time.
If someone could clarify this I'd be happy.
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