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Question by CrazyKane · Jan 12, 2014 at 05:22 PM · rotate objectvar type

Not Rotating Properly

 var upKey: KeyCode;
     var downKey: KeyCode;
     var leftKey: KeyCode;
 var rightKey: KeyCode;
 
     var gO: GameObject;
 
 function Update () {
 
     if(Input.GetKeyDown(upKey)){
         gO.transform.rotation.z = 270;
     }
     else if(Input.GetKeyDown(downKey)){
         gO.transform.rotation.z = 90;
     }
     else if(Input.GetKeyDown(leftKey)){
         gO.transform.rotation.z = 0;
     }
     else if(Input.GetKeyDown(rightKey)){
         gO.transform.rotation.z = 180;
     }
 }


When ever i go down or up it sticks at 180 degrees on the z axis. Can someone help me?

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Answer by sanmn19 · Jan 12, 2014 at 06:10 PM

You are trying to modify the quaternions which I think is not what you intend. Quaternions have 4 components w,x,y,z. What you want to modify is the x, y and z rotation of the object. So, here is the script that should suit your needs:

 var upKey: KeyCode;
     var downKey: KeyCode;
     var leftKey: KeyCode;
 var rightKey: KeyCode;
  
     var gO: GameObject;
  
 function Update () {
  
     if(Input.GetKeyDown(upKey)){
        gO.transform.rotation.eulerAngles.z = 270;
     }
     else if(Input.GetKeyDown(downKey)){
        gO.transform.rotation.eulerAngles.z = 90;
     }
     else if(Input.GetKeyDown(leftKey)){
        gO.transform.rotation.eulerAngles.z = 0;
     }
     else if(Input.GetKeyDown(rightKey)){
        gO.transform.rotation.eulerAngles.z = 180;
     }
 }
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avatar image CrazyKane · Jan 12, 2014 at 07:29 PM 0
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Theres only 1 problem with it, when i go down it doesn't change. I can't figure out why.

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Answer by KellyThomas · Jan 12, 2014 at 05:27 PM

Tranform.rotation is of type Quaternion. It's w,x,y,z properties are not the angles you are expecting.

If you want to apply angles use the following pattern:

 var angles: Vector3 = tranform.rotation.eulerAngles;
 angle.z = 90.0f;
 tranform.rotation = Quaternion.Euler(angles);
 


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avatar image CrazyKane · Jan 12, 2014 at 06:09 PM 0
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Can i get an example on how i'd add it to my code?

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