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Question by Christian.Tucker · Sep 11, 2013 at 10:45 AM · return type

Cannot cast from source type to destination type? C#

Here's the void that's causing the error

     public void SpawnUnit(Transform unit, string name, Vector3 pos, Quaternion rot, int pop) {
         if((rsm.playerResources[ResourceManager.ResourceType.CurrPOP] + pop) <= rsm.playerResources[ResourceManager.ResourceType.MaxPOP]) {
             tempObject = (GameObject)Instantiate(unit, pos, rot);
             tempObject.name = name;
             rsm.addResource(ResourceManager.ResourceType.MaxPOP, pop);
         } else 
             Debug.Log ("Too much population shit");
     }


Here's my script calling this.

     DummyScript ds;
     public Transform worker;
     Transform myTransform;
     // Use this for initialization
     void Start () {
         myTransform = transform;
         ds = GameObject.FindGameObjectWithTag("ScriptManager").GetComponent<DummyScript>();
         for(int i = 0; i <= 5; i++ ) 
             ds.SpawnUnit(worker, "Worker", myTransform.position, myTransform.rotation, 1);
     }
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avatar image Tarlius · Sep 11, 2013 at 11:52 AM 0
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I think its because you can't cast a transform (the thing you are instantiating) to a GameObject. Not really sure what instantiating a Transform will accomplish either, should it not be a GameObject to start with?

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