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,Flicking render textures Oculus Quest
Hello, Currently working on a VR project with unity, and when I test the VR in the Unity Editor everything looks great. so you are in a 360 Degree Environment, and there are two "2d videos" playing in the environment.
the sky box is set to a 360 degree video and that plays just fine. it uses a Render Texture created in the unity asset manager.
I also have "2d Screens" in the 3d space that play videos as well. Here's how they initialize Their Own Render Textures.
VideoRenderTexture = new RenderTexture(1920, 1080, 16); VideoRenderTexture.antiAliasing = 0; GetComponentInChildren<VideoPlayer>().targetTexture = VideoRenderTexture; GetComponentInChildren<RawImage>().texture = VideoRenderTexture;
When I play on PC with Quest 2 through oculus link everything is fine.
When I export APK, and launch APK on Quest 2, I get flickering Textures. the 360 environment flickers between the 2d video frames, and the 2d videos begin showing the 360 environment texture.
issues is related to render textures idk why.