- Home /
Animator overriding collisions?
Hey everyone, first I'd like to state that I although I've spent a lot of time with unity for the last two years I'm still not very fluent on finding solutions to its quirks :)
I'm making a game where my humanoid player controlled by Animator has a ragdoll setup (the child bones have colliders, rigidbodies and character joints components). The point of this is to have forces added to the collided bone and have a somewhat realistic ragdoll response.w
Now, I've googled a lot before asking this, because apparently this is supposed to work but it doesn't: Everything works fine when I'm triggering the ragdoll reaction, but not so much when doing anything else (when animator is on). When I don't have a rigidbody on the parent, I can't collide with the walls of my scene. Adding a rigidbody just makes him fall through the ground (still not colliding with anything).
The reason for the title is that as soon as I disable Animator everything works fine!
Thanks in advance!
sorry to bump so soon but this game is due next week (it's an university project), I'd really appreciate some pointers in the right direction :)
Your answer
Follow this Question
Related Questions
Animation State is causing ragdoll to freeze 0 Answers
Player's hands passing through opponent while punching 0 Answers
Disabling Kinematic on hit 2 Answers
Ragdollize kinematic rigidbodies 0 Answers
how to stop animator? 4 Answers