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Artifacts: Point, Bilinear, Trilinear
Hi!
I'm trying to use an image as a background which is pixelized artwork from an old videogame. But the problem is, no matter which method I used to import it, it is always problematic.
In the following image I've put it 3 times.
1st one is the PNG file itself, perfect.
2nd one is the same PNG imported with a Trilinear filter. Same happens with Bilinear, it all gets blurry
3rd one is the same PNG imported with a Point filter. Doesn't have the blur, but it gets full of ugly artifacts.
How can I make it just look like the original file?
Edit: Solved.
To make the pixels less awful, I changed the Camera ortographicsize:
Camera.main.orthographicSize = (UnitsPerPixel * (Screen.height / 2f))
$$anonymous$$y, $$anonymous$$y, would you look at that, Skooldaze. :)
Answer by darnokok · Feb 20, 2019 at 06:18 PM
I also had artifacts in my pixelart textures. In my case I solved it by changing Compression to "None" in Import Settings. Hope this helps some newbies in the future.
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