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Question by amentoraz · Sep 16, 2014 at 01:25 PM · spritestexturespoint

Artifacts: Point, Bilinear, Trilinear

Hi!

I'm trying to use an image as a background which is pixelized artwork from an old videogame. But the problem is, no matter which method I used to import it, it is always problematic.

In the following image I've put it 3 times.

  • 1st one is the PNG file itself, perfect.

  • 2nd one is the same PNG imported with a Trilinear filter. Same happens with Bilinear, it all gets blurry

  • 3rd one is the same PNG imported with a Point filter. Doesn't have the blur, but it gets full of ugly artifacts.

How can I make it just look like the original file?

alt text

  • Edit: Solved.

To make the pixels less awful, I changed the Camera ortographicsize:

Camera.main.orthographicSize = (UnitsPerPixel * (Screen.height / 2f))

artifacts.png (11.3 kB)
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avatar image Oliver-Bogdan · Apr 21, 2016 at 12:40 AM 0
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$$anonymous$$y, $$anonymous$$y, would you look at that, Skooldaze. :)

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Answer by darnokok · Feb 20, 2019 at 06:18 PM

I also had artifacts in my pixelart textures. In my case I solved it by changing Compression to "None" in Import Settings. Hope this helps some newbies in the future.

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