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how to load level when your enemy health gets to 0
I want to load my main menu when my enemy health gets to 0
here's the code for my enemy health
private void HandleAnswer(int answer) {
if (answer == 1)
{
ShowIncorrect = false;
ShowCorrect = true;
Poop = false;
animation.PlayQueued("Wrong answer",QueueMode.PlayNow);
Enemy.animation.PlayQueued("ENMattck",QueueMode.CompleteOthers);
NextQuestion();
}
else {
ShowIncorrect = true;
ShowCorrect = false;
Poop = false;
animation.PlayQueued ("Wrong answer",QueueMode.PlayNow);
Enemy.animation.PlayQueued("ENMattck", QueueMode.CompleteOthers);
//okay so i want to put the code here
//so when my enemy hp go 0 my main menu will load
//Application.LoadLevel("MainMenu");
}
}
Comment
BurgZerg meets yourHomeWork.
This is how do I get variable A from script A in script B, which has been asked a million times.
Best Answer
Answer by getyour411 · Feb 12, 2014 at 02:45 AM
http://lmgtfy.com/?q=unity3d+getcomponent+from+other+gameObject
http://answers.unity3d.com/questions/7555/how-do-i-call-a-function-in-another-gameobjects-sc.html