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Question by reBrent · May 27, 2014 at 06:58 PM · click to move

Click to Move - Collision Help

With this new script my character ignore collisions on my map. An insight is greatly appreciated, Thanks :)

With this new script my character ignore collisions on my map. An insight is greatly appreciated, Thanks :)

using UnityEngine; using System.Collections;

public class moveOnMouseClick : MonoBehaviour { private Transform myTransform; // this transform private Vector3 destinationPosition; // The destination Point private float destinationDistance; // The distance between myTransform and destinationPosition

 public float moveSpeed;                        // The Speed the character will move
 
 
 
 void Start () {
     myTransform = transform;                            // sets myTransform to this GameObject.transform
     destinationPosition = myTransform.position;            // prevents myTransform reset
 }
 
 void Update () {
     
     // keep track of the distance between this gameObject and destinationPosition
     destinationDistance = Vector3.Distance(destinationPosition, myTransform.position);
     
     if(destinationDistance < .5f){        // To prevent shakin behavior when near destination
         moveSpeed = 0;
     }
     else if(destinationDistance > .5f){            // To Reset Speed to default
         moveSpeed = 65;
     }
     
     
     // Moves the Player if the Left Mouse Button was clicked
     if (Input.GetMouseButtonDown(0)&& GUIUtility.hotControl ==0) {
         
         Plane playerPlane = new Plane(Vector3.up, myTransform.position);
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float hitdist = 0.0f;
         
         if (playerPlane.Raycast(ray, out hitdist)) {
             Vector3 targetPoint = ray.GetPoint(hitdist);
             destinationPosition = ray.GetPoint(hitdist);
             Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             myTransform.rotation = targetRotation;
         }
     }
     
     // Moves the player if the mouse button is hold down
     else if (Input.GetMouseButton(0)&& GUIUtility.hotControl ==0) {
         
         Plane playerPlane = new Plane(Vector3.up, myTransform.position);
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float hitdist = 0.0f;
         
         if (playerPlane.Raycast(ray, out hitdist)) {
             Vector3 targetPoint = ray.GetPoint(hitdist);
             destinationPosition = ray.GetPoint(hitdist);
             Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             myTransform.rotation = targetRotation;
         }
         //    myTransform.position = Vector3.MoveTowards(myTransform.position, destinationPosition, moveSpeed * Time.deltaTime);
     }
     
     // To prevent code from running if not needed
     if(destinationDistance > .5f){
         myTransform.position = Vector3.MoveTowards(myTransform.position, destinationPosition, moveSpeed * Time.deltaTime);
     }
 }

}

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avatar image TKS_Keeper · May 27, 2014 at 09:09 PM 0
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It is unclear what your actual question is. What do you expect this code to do that it is not doing?

avatar image jasonkutty · May 29, 2014 at 10:19 PM 0
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Does your object have a rigidbody on it?

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