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Question by desonn · Jun 12, 2020 at 02:35 PM · unity 5colliderbooleanspawningtower-defense

Check if tower is already placed

I am new to C# and am having an issue of trying to figure out how to stop another tower from being placed there once I am already done it.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEditor;
 using UnityEngine;
 
 public class TowerPlacement : MonoBehaviour
 {
 
     public GameObject _decoyTower;
     bool _placeTower;
     [SerializeField]
     GameObject[] Towers;
     PlaceTower _canPlace;
 
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
     void Update()
     {
         Ray rayOrigin = Camera.main.ScreenPointToRay(Input.mousePosition);
         RaycastHit hitInfo;
 
         if (Physics.Raycast(rayOrigin, out hitInfo))
         {
 
             _decoyTower.transform.position = hitInfo.point;
             if (Input.GetKeyDown(KeyCode.Alpha1))
             {
                 _decoyTower.SetActive(true);
 
             }
             if (Input.GetMouseButtonDown(1))
             {
                 _decoyTower.SetActive(false);
                 _placeTower = false;
             }
             if (Input.GetMouseButtonDown(0))
             {
                 if (hitInfo.transform.gameObject.tag == "Tower" )
                 {
                     //check hitpoint = open spot & if it is can place it there
                     Instantiate(Towers[0], hitInfo.point, Quaternion.identity);
                     //placetower. can place = false}
                     
                 }
 
             }
 
 
         }
 
     }
 }

 ![using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlaceTower : MonoBehaviour
 {
   public  ParticleSystem Tower;
     ParticleSystem.MainModule settings;
     bool _canplace = true;
     // Start is called before the first frame update
     void Start()
     {
        
     }
 
     // Update is called once per frame
     void Update()
     {
         
     }
 
     public bool CanPlace()
     {
 
         
        
             return _canplace;
         
     }
     public void OnMouseEnter()
     {
  
         var color = Tower.main;
         if (Tower != null)
         {
             color.startColor = new Color(0,1,0,0);
         }
     }
 
     public void OnMouseExit()
     {
         var color = Tower.main;
         if (Tower != null)
         {
             color.startColor = new Color(1, 0, 0, 0);
         }
     }
 }][1]


[1]: /storage/temp/161765-capture.jpg

I am trying to figure out how to get the scripts to talk to eachother

capture.jpg (119.7 kB)
capture1.jpg (199.3 kB)
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Answer by ShadyProductions · Jun 12, 2020 at 02:45 PM

If the place tower script is on the decoys you could do

 var placeTowerScript = hitInfo.transform.gameObject.GetComponent<PlaceTower>();
 if (placeTowerScript.CanPlace == true) 
 {
     // Instantiate                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          
     placeTowerScript.CanPlace = false;
 }

Make sure you set your canplace variable to public, otherwise u won't be able to access it.

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avatar image desonn · Jun 12, 2020 at 03:02 PM 0
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@ShadyProductions it is on the colliders themselves

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