Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Slences · Aug 26, 2015 at 12:30 PM · networkingstringsynchronization

Sync player name (Networking)

I'm using the new networking system and I can't really figure out how to display each player's name for all clients. The problem is that each client does not see the other clients name. I'm using these methods:

 public string playerName;

 public override void OnStartLocalPlayer() 
 {
     playerName = PlayerPrefs.GetString("PlayerName");

     // Give the server my name
     CmdProvideName(playerName);
 }

 [Command]
 void CmdProvideName(string name)
 {
     playerName = name;

     // Broadcast to all clients
     RpcPlayerName(name);
 }

 [ClientRpc]
 void RpcPlayerName(string name)
 {
     playerNameUI.GetComponent<Text>().text = name;
 }

 void Update()
 {
     // Keep the name updated for incoming connections
     RpcPlayerName(playerName);
 }

What's a good way to approach this? Thanks in advance!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image seanr · Aug 26, 2015 at 07:47 PM 0
Share

Why not make the name a SyncVar? with a hook function to set it in the UI

avatar image Slences · Aug 26, 2015 at 07:52 PM 0
Share

I tried to make it a syncvar but then I'm still not sure how to do it.

1 Reply

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by seanr · Aug 26, 2015 at 08:01 PM

like the way color is synced here:

http://forum.unity3d.com/threads/synchronizing-colors.334944/#post-2168080

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How fast do Syncvars synchronize? 1 Answer

Looking for a good starting point for area instancing in an MMO setting 0 Answers

How to sync variables with UNET 3 Answers

[Network Howto] synchronizing custom values with local authority 1 Answer

Best Unet. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges