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Question by Tyler 2 · Nov 26, 2010 at 07:44 AM · buttoncontrolorder

Advancing through scene elements?

Hello, I want to have the player click to advance some elements in my scene, but how do I have the functions load one after the other? In my bowling game, the player advances the game flow works like this

:players use arrows the determine the balls starting horizontal position, click to advance :The ball rotates back and forth to determine its angle, click to stop it and advance :A rebounding meter appears to determine the balls velocity, click to set it and throw the ball.

How can I call the different GUI elements and make sure things come up in the correct order?

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Answer by StephanK · Nov 26, 2010 at 09:21 AM

Try something like this (untested example code):

int state = 0;

void OnGUI()
{
  switch(state) {
  case 0:
    MoveBall();
    break;
  case 1:
    DetermineAngle();
    break;
  case 2:
    DetermineVelocity();
    break;
  }
}

in the functions you should then check for input and if the user is done and do state++.

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