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Question by Lautaro-Arino · Feb 13, 2014 at 05:45 PM · animationanimatorlayers

How to layer animations

Hi! This the way i set up my player. Its a 2D game and each part of the player is a sprite.

http://i.imgur.com/oeQwN3u.png

I have an animator on the "Player" object so i can animate the different body parts. The legs have a walking animation. Now i want the weapon to have a firing animation. The firing animation needs to play weather the player is in Idle moder or is playing the Walking animation. How do i achive this? Is this done through layering or should the weapon have its own animator and states?

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avatar image RyanZimmerman87 · Feb 14, 2014 at 04:19 AM 0
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I wish I had a better answer but you should watch this official Unity $$anonymous$$ecanim tutorial video if you haven't:

http://www.youtube.com/watch?v=Xx21y9eJq1U&feature=youtu.be

I think they start talking about doing animations for specific body parts at 43 $$anonymous$$utes 45 seconds.

Animations in Unity are not my strong point at all though I generally just use Legacy and use unique animations rather than trying to combine them. For example I have a run while punching animation in addition to a standing punch animation, I really need to learn how to use all the animation stuff a lot better.

But hopefully someone can give you some better answers if that video doesn't help enough.

avatar image getyour411 · Feb 14, 2014 at 04:46 AM 0
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https://docs.unity3d.com/Documentation/$$anonymous$$anual/AnimationLayers.html

Sounds to me like you can use that achieve what you are asking about

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