- Home /
Multiple Stacked Colliders only register for single object
I have an issue where multiple objects that are stacked on top of each other in a 2D game, with Physics colliders (sphere/capsule) attached to each object only detects a hit on the top most object. How can I make sure all object colliders return a hit detection and not just the top most object or the first object touched. Shouldn't each collider have its own detection of whether a touch is within its detection radius?
Examples: (tracing an alphabet letter, i have joints with colliders laid out across the letter "X" a line of joints with colliders run across both the line components of this letter. I have to let the player activate each component separately, so there are two joints with colliders at the center of the letter X (one from each component). When the player touches across the center of the X, they only activate one of the joints (in this case the joint that has the higher layer depth), as opposed to both joints that should be activated.