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Question by alexkaskasoli · Feb 16, 2014 at 04:45 AM · c#buttoncrouchhold

If button held 3 seconds do something

I'm trying to do a Crouch/Lay down system:

1) Press C => crouch

2) Hold C for 3 seconds => lay down

The logical way to do this seemed to be to use a timer:

         if (Input.GetButtonDown ("Crouch")) {
             print("Crouch");
             if (crouching)
                 Stand();
             else
                 Crouch();
 
             // Start Timer
             timer = new Timer(crouchDelay);
             timer.Elapsed += new ElapsedEventHandler(CrouchTimer);
             timer.Enabled = true;
         }
         else if (Input.GetButtonUp ("Crouch")) {
             timer.Enabled = false;
         }

But this isn't working, getting timers to work in unity has proven to be a real pain the £$%. In this case the method CrouchTimer() is always called instantly, no matter what value crouchDelay has.

If you wanted to call a method ONLY if a key was held for 3 seconds, how would you do it?

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Answer by AlucardJay · Feb 16, 2014 at 05:07 AM

It's just a matter of logic :

 public var timeToCrouch : float = 3.0;
 
 var crouchTimer : float = 0;
 var isCrouching : boolean = false;
 var isProne : boolean = false;
 
 function Update() 
 {
     if ( Input.GetKeyDown(KeyCode.C) )
     {
         if ( isCrouching || isProne )
         {
             Stand();
         }
         else
         {
             Crouch();
         }
     }
     else if ( Input.GetKey(KeyCode.C) )
     {
         crouchTimer += Time.deltaTime;
         
         if ( isCrouching && crouchTimer > timeToCrouch )
         {
             Prone();
         }
     }
     else if ( Input.GetKeyUp(KeyCode.C) )
     {
         
     }
 }
 
 function Stand() 
 {
     isCrouching = false;
     isProne = false;
 }
 
 function Crouch() 
 {
     crouchTimer = 0;
     isCrouching = true;
     isProne = false;
 }
 
 function Prone() 
 {
     isCrouching = false;
     isProne = true;
 }
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