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Question by NickP_2 · Apr 24, 2014 at 04:42 PM · vector3bouncing

Physic material bounciness too weak

i'm trying to create a trampoline effects, but when I create a 2d physics material, the force of bounce is not what I want, I want it to have more power when bounced, before it hit.

I also tried this piece of code, which works, but in order to make it correct, I should flip the Y-axis direction of the vector, anyone an idea?

 collider.transform.rigidbody2D.velocity =  -collider.transform.rigidbody2D.velocity * 1.5f;

Thanks

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Answer by NickP_2 · Apr 24, 2014 at 05:38 PM

I found it:

If anyone else wants to know, I rotated the force with Pi:


     Vector3 velocity = -collider.transform.rigidbody2D.velocity;
     velocity = Quaternion.Euler(0, 180, 0 ) * velocity;
     collider.transform.rigidbody2D.velocity =  velocity * 2f;



A picture of what it does: Bounce


screenshot 2014-04-24 19.38.50.png (26.8 kB)
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