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What are some ways to create a good gameboard?
I was looking at creating a boardgame of sorts. In it, you need to be able to move a piece around and have it snap to adjacent squares. I'm just looking around for suggestions before I make a move.
What would you do if you had to do this?
Answer by · Oct 06, 2010 at 01:17 AM
Most of the answer I gave for making modular/selectable squares terrains would be relevant here: building the board, selecting the units, etc. I'd then use lerping to move the pieces, but I'm sure others would suggest using iTween. Either way, you'd be assured that the end position was exactly where you wanted it.
Ah. Very very nice answer. I can't wait to implement it. I'll let you know if I have any further questions. Thanks!
If you implement the board this way, how do you check for valid moves... for example in a game like checkers or chess? It's not clear how you keep track of the relations each tile has to the others.
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