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Question by Dreamer · Mar 26, 2013 at 08:01 AM · iosidentifier

Unique Identifier iOS

We needs to get a unique identifier from iphone, but Apple will reject all apps that using UDID. What's the solution in Unity?

There is a API SystemInfo.deviceUniqueIdentifier, is it safe to use? There is not much info about it on API page.

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Answer by Fattie · Mar 26, 2013 at 08:13 AM

(This answer is years out of date so deleted The topic is now of no relevance to any aspect of device use. Enjoy life!)

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avatar image Dreamer · Mar 26, 2013 at 08:15 AM 0
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Yes, prompt and awesome! Thank you

avatar image Dreamer · Mar 26, 2013 at 08:21 AM 0
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But does it works on Unity 3.5.7?

avatar image Fattie · Mar 26, 2013 at 08:25 AM 0
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pleased to help

it does work absolutely perfectly on 3.5, no problems.

suggest you update to 4, it's great! :)

avatar image AllanMSmith · Feb 01, 2016 at 06:39 PM 0
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Unfortunately @Fattie answer is not 100% accurate (but thats fine, its a 2 year old response anyway). It is accurate in saying that it is safe, apple approves it and you can use it as you wish... BUT... it forgets to mention that this number gets re-generated every time the user uninstall and installs back your game. If this is not a problem for you, go ahead, but I am still looking for a really persistent solution (and failing)

avatar image Fattie AllanMSmith · Feb 01, 2016 at 07:47 PM 0
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  1. you're right, all of this answer is utterly outdated

  2. there absolutely IS NOT on either iOS or Android, a way to recognize either devices or "actual users"

if you "don't like this" it's equivalent to saying "oh it annoys me I can't just print dollar bills". :) It's just an absolute, bedrock, basis of the industry.

just forget about it if there is some plan from a client or whatever that "needs" this idea

All you do these days is save the player's data to BAAS, gamestore, whatever. It's just a total non-issue.

{Note, say there happened to be some technical loophole ither apple or android forget about, and this week there was a way to "improperly" as it were access the device/user true identity. O$$anonymous$$, so Apple/Goog would just fix that next week, whatever.)

So, the good news is one can utterly forget about this issue - absolutely nothing to do and no time to spend on it! Heh!

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