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Question by Mey · Apr 22, 2013 at 12:24 PM · animationxcodebuild settingsios4

Unity -build for iOS using Xcode - broken animation

Hi, I would appreciate the forum assistance with a problem we are having: we are developing a mobile application which incorporates some animation in it. using Unity3d 4.5 and building with Xcode. recently we have encountered a "break" in the animation . (its a repetitive animation and the break happens at the same second each time). it happens only on the device (iOS) and not in the unity editor. I believe that it's a bug related to the build settings or xcode project/target settings since the same code can produce different outcomes (a version that used to work well will have broken animation in the next build).

any tips/comments/explanations would be much appreciated!

Meyrav

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avatar image nam.duong.887 · Jan 11, 2016 at 03:19 PM 0
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I have similar problem, mesh randomly positioned +/- 100 meters away from the parent object with animator, only on iOS.

I have reported a bug with a sample project.

avatar image ciac90 nam.duong.887 · Aug 27, 2020 at 06:24 PM 0
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what was your solution?

avatar image ciac90 · Aug 27, 2020 at 06:24 PM 0
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what was your solution?

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