Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by kevinspawner · Apr 24, 2014 at 07:17 AM · cameramovementzoom

How to make a camera zoom on a particular part of image plane?

Am creating a sniper game and would like to know when I double tap on a device the camera should only zoom on that particular place and when double tap again it should be back to its normal mode.

I did a script where I have been able to achieve zoom and tilt functions to some extent though it is not 100% right.. I would highly appreciate if anyone can solve my problem and can fix my code, Thanks a ton in advance :)

{
public Texture2D sniperTexture; public Material sniperMat;

 public bool sniperMode=false;
 private bool isplaying = false;
 
 public float maxX = 0.0f;
 public float minX = 0.0f;
 public float maxY = 0.0f;
 public float minY = 0.0f;
 
 public float speed = 6.0f;
 public float filter= 5.0f;
 
 private Vector3 curAc;
 private Vector3 zeroAc;
 
 
 void Start()
 {
     sniperMode = false;
     ResetAxes();
 }
 
 
 void OnPostRender()
 {
     if(sniperMode)
     Graphics.Blit( sniperTexture,null,sniperMat);
 }
 
 
 void FixedUpdate()
 {
     DoubleTap();
     gyroMovement();
     
 }
 
 
 void DoubleTap()        
 {
     for (var i=0; i< Input.touchCount; ++i)
     {
         if(Input.GetTouch(i).phase == TouchPhase.Began)
         {
             if(Input.GetTouch(i).tapCount == 2)
             {
                 sniperMode=!sniperMode;
                 Camera.main.fieldOfView = sniperMode ? 20 : 60;
                 isplaying = true;                    
             }
             
         }
         else
         {
             isplaying = false;
         }            
     }
 }
 
 
 void gyroMovement() // Tilt Function
 {
     if(sniperMode=sniperMode)
     {                        
         curAc = Vector3.Lerp (curAc,Input.acceleration,filter*Time.deltaTime);
         
         Vector3 dir = new Vector3(curAc.x,curAc.y,0);
         
         if(dir.sqrMagnitude > 1)
             
         dir.Normalize();
         
         transform.Translate(dir*speed*Time.deltaTime);
         transform.Translate(dir*speed*Time.deltaTime);            
         
         var pos = transform.position;
         
         pos.x = Mathf.Clamp(pos.x, minX,maxX);
         pos.y = Mathf.Clamp(pos.y, minY,maxY);
         
         transform.position = pos;
     }
     else
     {
         isplaying = false;            
     }
 }


 void ResetAxes()
 {
     zeroAc = Input.acceleration;
     curAc  = Vector3.zero;
 }


}

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kevinspawner · Apr 24, 2014 at 04:10 AM 0
Share

Any help would be appreciated. Thanks.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Maerig · May 01, 2014 at 08:13 AM

You can get a ray from the camera to the tapped position like this :

 Ray ray camera.ScreenPointToRay(Input.GetTouch(i).position);

Then, you can zoom in the ray direction.

Oh, and you'll need to change if(sniperMode=sniperMode) to if(sniperMode==sniperMode).

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image kevinspawner · Mar 23, 2015 at 10:53 AM 0
Share

Thanks. Sorry about the delayed reply.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Camera movement and zoom bounds 0 Answers

How do you differentiate between pinch to zoom with two fingers and a two finger drag? 2 Answers

Camera and Mouse Movement 0 Answers

Camera Zoom/custom projection having trouble. 1 Answer

How to add Pinch to Zoom? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges