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Question by wesley · May 10, 2011 at 03:29 PM · switchondestroyswitch objects

switch weapon onDestroy

hey guys whats wrong with this script my script doesnt work i wanna make it so that when my 1 weapon gets destroyed by a damage reciever if its destroyed. weapon 2 becomes 1 so weapon 2 is now weapon 1 i want the script to automaticaly go to the new 1 weapon so i dont have to push 6 again to get the weapon

the first questions answer wasnt working!. this is the problem i know that but i dont know a way to get the same results and it must be 1 not 0.

else if (gameObject.Destroy(gameObject); SelectWeapon(1);

the script function Start () { // Select the first weapon SelectWeapon(0); else if (gameObject.Destroy(gameObject); SelectWeapon(1); }
}

 function Update () {
     // Did the user press fire?
     if (Input.GetButton ("Fire1"))
         BroadcastMessage("Fire");

     if (Input.GetKeyDown("5")) {
         SelectWeapon(0);
     }       
     if (Input.GetKeyDown("6")) {
         SelectWeapon(1);
     }
 }

 function SelectWeapon (index : int) {
     for (var i=0;i<transform.childCount;i++)    {
         // Activate the selected weapon
         if (i == index)
             transform.GetChild(i).gameObject.SetActiveRecursively(true);
         // Deactivate all other weapons
         else
             transform.GetChild(i).gameObject.SetActiveRecursively(false);
     }
 }

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Answer by Aldwoni_legacy · May 10, 2011 at 03:31 PM

Don't make a new question when your first isn't been answered.

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