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Question by rendler · Aug 04, 2014 at 08:21 PM · collisionrigidbodywalls

handmade player object goes through walls

Hi all, I really hope you can help. I've been trying all day to stop my player object moving through walls in my game. I've only been using Unity a couple of weeks so I'm totally lost and tried searches and have changed and unchanged colliders, rigidbodies, etc so many times I've lost count. It's a basic fps controller that is navigated by arrow keys through the level. Walls are made of basic cubes

 void FixedUpdate () 
     rigidbody.transform.position += Input.GetAxis("Vertical") * transform.forward*speed;
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avatar image meat5000 ♦ · Aug 04, 2014 at 06:35 PM 0
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Don't move a rigidbody with .position or Translate. You will teleport. Use AddForce of $$anonymous$$ovePosition.

Search Unity Rigidbody on google and look at the Scripting API

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