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Question by RealMTG · Feb 11, 2014 at 07:43 PM · loopdisableenable

Enabling loop and disabling loop

Hi!

I have a small project I am working on and I want to know how I can activate a loop and then disable it after a few seconds. If you know, please tell me.

Thanks

I also made some code that works but does not disable the loop.

 function HarlemShake () {
     yield WaitForSeconds(15.18);
     harlemEnabled = true;
     while(harlemEnabled == true){
         yield WaitForSeconds(0.1);
         camera.backgroundColor = Color.magenta;
         yield WaitForSeconds(0.1);
         camera.backgroundColor = Color.yellow;
         yield WaitForSeconds(0.1);
         camera.backgroundColor = Color.red;
         yield WaitForSeconds(0.1);
         camera.backgroundColor = Color.green;
         yield WaitForSeconds(0.1);
         camera.backgroundColor = Color.blue;
         yield WaitForSeconds(0.1);
         camera.backgroundColor = Color.white;
     }
     yield WaitForSeconds(14.08);
     harlemEnabled = false;
 }
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Answer by coah · Feb 11, 2014 at 08:47 PM

You never go out of the loop, you need to break the loop at some point.

I would probably do something like this,

 while( true ){
    camera.backgroundColor = colorArr[i];
    i++;
    if( i == colorArr.Length ){ i=0; }
    yield WaitForSeconds( delay );
    time += delay;
    if( time >= maxTime ){ break; } 
 }
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