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Question by bryan1 · Jun 17, 2012 at 12:37 AM · mayabuildingmodelingshading

Problem with shading on model

I know that this is more of a modeling question than a specific Unity question but...I have a problem making the models in maya. I am self taught and new to maya and used an online model but I have a strange problem of shading of this model. How to I remove the shadow looking overlay on the model. Here is a picture below.
alt text

Screen Shot 2012-06-16 at 5.04.20 PM.png (81.4 kB)
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avatar image Jessy · Jun 17, 2012 at 01:29 AM 0
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What's up with all of those tiny little triangles? Are you trying to make beveled edges?

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Answer by Jessy · Jun 17, 2012 at 01:28 AM

You're using smoothed normals. You need hard edges. http://answers.unity3d.com/questions/48471/shading-issue-on-model-imported-from-blender.html

Do you actually have faces that aren't visible? That should lead to that look, and be bad for performance and ability to work with the model.

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avatar image bryan1 · Jun 17, 2012 at 04:19 AM 0
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Thanks...I know...the model I imported had many triangles. I have to go through the model to remove them for better performance.

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