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Question by bsbimalbose · Sep 19, 2014 at 04:00 PM · c#android

How to Pause the game (Android) - correct way

Can someone tell me the the correct way to pause a game on Android? Currently what i am doing is just to set the Time.timeScale to 0 and AudioListener.pause to true; I do it in the game scene itself(Nothing hovers above the scene when paused). Code is give for reference

 void pauseGame(){
     paused = true;
     Time.timeScale = 0f;
     pauseGui.text = "[ resume ]";
     AudioListener.pause = true;
     Debug.Log("paused..");
 }
 
 void resumeGame(){
     paused = false;
     Time.timeScale = 1f;
     pauseGui.text = "[ pause ]";
     AudioListener.pause = false;
     Debug.Log("resumed..");
 }

The problem that I face is when I pause the game, lock my screen (Android) and then unlock it, the AudioListener gets re-enabled (don't know why).

I can use an Update() method to check and set AudioListener.pause to true if 'paused' boolean is true. But that will cause the background music to play for a split second. I know that there is some-other neat and correct way to pause the game, but don't know how. I am just starting to learn unity.

Can someone help me?

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Answer by zharik86 · Sep 20, 2014 at 06:24 AM

The first in what function cause your pauseGame() and resumeGame()? Problem interesting, before the such I didn't note. There is a decision, but it not the absolutely. As you also told in Update() it is necessary to add a check condition. But thus in your functions to add one more line:

  void pauseGame() {
   paused = true;
   Time.timeScale = 0f;
   pauseGui.text = "[ resume ]";
   AudioListener.pause = true;
   AudioListener.volume = 0.0f;//set volume audio
   Debug.Log("paused..");
  }
 
  void resumeGame() {
   paused = false;
   Time.timeScale = 1f;
   pauseGui.text = "[ pause ]";
   AudioListener.pause = false;
   AudioListener.volume = 1.0; //set audio volume
   Debug.Log("resumed..");
  }

  void Update() {
   //Create condition
   if(paused && !AudioListener.pause) {
    AudioListener.pause = true;
   }
  }

I hope that it will help you.

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