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mono_class_vtable_full exception and crash on Android
I'm a developer of a mobile game, and we have Crashlytics in our game. For the latest release for Android, we are having crash reports with the following stack trace, for a number of players:
Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000054
Build fingerprint: 'samsung/j7veltedx/j7velte:8.1.0/M1AJQ/J701FXXU6BRL1:user/release-keys'
Revision: '3'
pid: 10762, tid: 11403, name: UnityMain >>> com.tod.xameen <<<
r0 00000000 r1 00000000 r2 00000001 r3 00000000
r4 d2145c4c r5 00000001 r6 12f94a00 r7 12c80138
r8 00000000 r9 e674d600 sl 130bd128 fp d07ed36c
ip cfb4fbc4 sp d07ed350 lr cf9cf30c pc cf9cf354 cpsr 0000004d
at libmonobdwgc-2.mono_class_vtable_full(mono_class_vtable_full:180)
at libmonobdwgc-2.mono_array_new_checked(mono_array_new_checked:132)
at libmonobdwgc-2.mono_array_new(mono_array_new:40)
at libunity.00520150(Unknown Source)
In our latest release, we upgraded a few of our external SDKs and libraries that may have caused this.
How can I find out the cause and fix it?
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