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Toon Shader x Transparency Cutout
I am quite unfamiliar to shaders. I found an altered basic toon shader online with transparency, which I needed mostly for my character's clothing, although I've now run into issues.
From a certain angle it would look perfectly fine. In a more overhead angle the body mesh is hidden under the actual mesh of the dress and looks like this
When I set it to the default transparency diffuse it also has a weird reaction, so I tried a transparency cutout shader. It eliminated the problem I had with the toon shader and the transparency diffuse although it looks completely out of place
What could I add to the transparent toon script to give it transparency cutout properties that correct this issue?
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