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Question by Syviery · Jul 26, 2015 at 05:23 PM · joystickcamera rotate

If Statement Triggers No Matter What!

I am working on a 3d platformer and I would like the player to be able to rotate their camera around the character and I have code that can do that but in my if statement to check for the movement of the (right) joystick it triggers no matter what numbers I put in as long as they are within the range of -1 to 1 which is the joysticks range. Thank you for any help that you may provide.

         //rotation
         if (Input.GetAxis("HorizontalRightStick") < -0.2)
         {
             transform.Rotate(-Vector3.up * RotateSpeed * Time.deltaTime);
         }
         else if (Input.GetAxis("HorizontalRightStick") > 0.2)
         {
             transform.Rotate(Vector3.up * RotateSpeed * Time.deltaTime);
         }
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avatar image tanoshimi · Jul 26, 2015 at 05:32 PM 0
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I can pretty much absolutely guarantee you that both halves of that if() statement don't execute. What makes you think they are?

avatar image Syviery · Jul 26, 2015 at 05:55 PM 0
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When I have the code segment in, the camera will spin in circles except when I am pressing it to the right in which case it spins to the right like it is supposed to. If I comment out the code contents of the first if statement it does not do anything and if I put a print into it then it prints that statement as well.

avatar image The_Toller · Jul 26, 2015 at 06:08 PM 0
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I copied your code into Unity but I am unable to recreate your issue. This code works fine for me. Very weird indeed! :o

avatar image The_Toller · Jul 26, 2015 at 06:10 PM 0
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Ah, I'm not using joystick axis, I'm sorry - I am unable to fully troubleshoot without one then. :(

avatar image tanoshimi · Jul 26, 2015 at 06:12 PM 0
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So your joystick deadzone is faulty...

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Answer by nadhimali · Jul 27, 2015 at 03:56 AM

try adding else to stop the rotation if the axis inputs not within -0.2 and 0.2

              //rotation
              if (Input.GetAxis("HorizontalRightStick") < -0.2)
              {
                  transform.Rotate(-Vector3.up * RotateSpeed * Time.deltaTime);
              }
              else if (Input.GetAxis("HorizontalRightStick") > 0.2)
              {
                  transform.Rotate(Vector3.up * RotateSpeed * Time.deltaTime);
              }
 
              else {
 
                  transform.Rotate(0,0,0);
 
              }


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