Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by NoGo · May 12, 2011 at 04:54 AM · cameramovementraycastmouseraycasthit

Camera/mouse movement issues "almost but no dice"

I am having some issues with this code. It works fine if the mouse cursor is on the bottom half of the screen but as soon as its moved to the top have it goes wherever it wants.

Thanks for the help.

var lookTarget : Vector3; var turnSpeed = 20.0;

function Update() {

var ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; if (Physics.Raycast (ray, hit)) { lookTarget = hit.point; }

// rotate towards target var lookDelta = (hit.point-transform.position); var targetRot = Quaternion.LookRotation(lookDelta); var rotSpeed = turnSpeed * Time.deltaTime; transform.rotation = Quaternion.RotateTowards( transform.rotation, targetRot, rotSpeed );

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dreamer · May 12, 2011 at 06:12 AM

Set tag of your terrain to "Terrain"

var lookTarget : Vector3; var turnSpeed = 20.0;

function Update() {

var ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; if (Physics.Raycast (ray, hit)) { if(hit.collider.tag=="Terrain") lookTarget = hit.point; }

// rotate towards target var lookDelta = (hit.point-transform.position); var targetRot = Quaternion.LookRotation(lookDelta); var rotSpeed = turnSpeed * Time.deltaTime; transform.rotation = Quaternion.RotateTowards( transform.rotation, targetRot, rotSpeed );

}

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image NoGo · May 13, 2011 at 12:22 AM 0
Share

Still Nogo. It will work fine if the mouse cursor is on the lower half of the screen. If the cursor is above 60%ish of the screen it will rotate to a fixed spot every time. tried to tag everything properly but not sure if I did that right. but with the tag and code change nothing happened. thanks for the help

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Top down movement and rotation 2 Answers

Erratic movement problem 2 Answers

How to select one prefab from more ? 0 Answers

How can I produce the typical FPS mouse steering effect? 2 Answers

Move a cube with mouse relative to the camera rotation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges