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Question by nomad5 · Sep 12, 2014 at 07:03 AM · gameobjectgetcomponent

Modifying a variable of another script with get set

I have this nasty line of code in my program, which interacts with a get set function of another gameobject's script.

It looks likes this:

 GameObject.Find("Plane").GetComponent<PlaneScript>().SetPlaneNum = number;

It works, but is there a cleaner / better way to do this?

I appreciate any help!

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avatar image maspi · Sep 12, 2014 at 08:07 AM 0
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You may code out a public variable (of type GameObject), where you assign the GameObject in the editor. It depends on the game wich style is better.

avatar image orb · Sep 12, 2014 at 08:38 AM 0
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What maspi said, or at least cache the PlaneScript reference in a private variable if this setting is changed often. Object lookups are a bit expensive.

avatar image gjf · Sep 12, 2014 at 09:02 AM 1
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definitely cache the reference to PlaneScript

avatar image nomad5 · Sep 12, 2014 at 09:19 PM 1
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Thanks guys! I did try to store the path in a variable like you suggested, but I just wasn't sure what type of variable I would use for a script path. I found I could do PlaneScript planeScript = GameObject.Find("Plane").GetComponent() It works, and I believe this is what you meant by cache. If you could, let me know if this is proper. Thanks again!

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