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Question by Ekta-Mehta-D · Oct 24, 2013 at 06:46 AM · rigidbodyvelocityforce

Rigidbody is Pushing Another Rigidbody : Unity

Hello Everyone,

I have one issue in my game.

I am having zombie gameobject with rigidbody but when they come in contact , at that time they force each other.

Zombie game object having box collider and rigidbody component.

Take a look at my scene : alt text

Here they does not move ahead if they comes in contact with rigidbody and forces eachother in opposite direction.

They are having same Mass = 1.2

When zombie collides with fence i am setting Rigidbody constraints to "Freeze All "

So what should i do? If you guys dnt understand my question then feel free to ask me.

Thanks.

device-2013-10-24-120042.gif (372.8 kB)
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Answer by Deathdefy · Oct 25, 2013 at 09:34 PM

So if I am hearing properly, your zombies are forcing each other into unwanted directions?

If that is the issue you can tell each of the zombies to ignore each others collision.

http://docs.unity3d.com/Documentation/ScriptReference/Physics.IgnoreCollision.html

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