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Question by ina · Dec 21, 2010 at 06:41 PM · gameobjectmeshprefabproceduralmeshfilter

Converting a number of runtime-created prefab GameObject cube's for export

What is the best way to convert a bunch of GameObject prefab cube's into vertices and such for a meshfilter, for usage in exporting to an .obj, for example.

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avatar image dissidently · Dec 21, 2010 at 07:16 PM 0
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I have no idea why you'd want to do this. If you give me a better clue why you're trying to do this, I can probably show you a way to achieve it. Prefab cubes inherently are meshfilters waiting for rendering already, check them out in the Hierarchy when you're "playing" your scene in Unity Editor.

avatar image ina · Dec 21, 2010 at 08:17 PM 0
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using legos (preset cubes) to create geometry for example

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