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Question by skopusnik · Dec 03, 2019 at 09:55 PM · positionunity 2dscaling

How to track top of scaled object ?

Hello.

Is there any way to track a top of scaled object ? I have a small cube spawned on the bottom of screen and it scaling up to top of screen. But position of this cube is still on the bottom of screen.

I want that a small ball (child of cube) be at the top point position of scaled cube all the time. But i cant track it with cubes position because it is still on the bottom of screen.

Any help ?

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Answer by Anis1808 · Dec 04, 2019 at 12:09 AM

I suggest you just compute it programatically

 float yPositionOfBall = cube.transform.position + cube.GetComponent<MeshRenderer>().bounds.size.y/2;

If you want to put the circles bottom on the square's top then use

 float yPositionOfBall = cube.transform.position + cube.GetComponent<MeshRenderer>().bounds.size.y/2 + ball.GetComponent<MeshRenderer>().bounds.size.y/2;

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