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This question was closed May 09, 2013 at 04:20 PM by Fattie for the following reason:

Problem is not reproducible or outdated

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Question by farzher · May 09, 2013 at 03:06 AM · networkingmultiplayerserveronline

Popular Multiplayer Framework/Services?

What's up; why is multiplayer such a pain? I can't figure out a nice setup for making multiplayer games. I tried the service player.io, that looked great but there were no tutorials for it. I tried the built in Unity RPC networking thing; it was a mess. I understand how networking works; I don't understand why I have to write so much code. Are people actually using this RPC thing? I find that hard to believe, it seems too low-level for games.

My question is: What are the most popular net-code services/frameworks/libraries being used to create multiplyer Unity games? It would be great if it was free to host locally or has a free trial/plan.

I'm not trying to make an MMO, I just need a basic matchmaking system and 1v1.

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avatar image farzher · May 09, 2013 at 04:16 PM 0
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So people are using the RPC thingy, seriously? I guess I'll have to try it out again. Last time I tried networking in Unity I heard of something called uLink. uLink replaces Unity's networking giving you more powerful and simple features. I heard a lot of negative things about the default RPC so I didn't want to use it. But uLink was 500 euros or something so I couldn't use that. That's why I'm looking for something else. What's your opinion on using Photon Server or SmartFoxServer?

avatar image farzher · May 09, 2013 at 04:29 PM 0
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Hey @Fattie why did you not only close my question but also delete your comment. That's not very helpful.

avatar image Fattie · May 09, 2013 at 04:38 PM 0
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see below "Problem is not reproducible"

do not hesitate to open a new question if you want, even the same one. if this one has no answers by now it will unlikely get any

avatar image farzher · May 09, 2013 at 04:46 PM 0
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That's not even applicable to my question. But you're right, no one is answering. I guess when I finally figure it out I'll have to make a tutorial explaining what networking options there are and their pros/cons. Because it's way too hard to figure out currently.

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