Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ashandorath · Sep 11, 2014 at 01:50 PM · spriteruntimecreate

Create colored rectangle at runtime

(Code is in C#)

edit: SOLVED.

will post solution later

My code

I'm trying to make a game in which the player has to move some colored rectangles around. What I'd like to do is have a controller create the rectangles when he starts up, and then keep those rectangles around. The player needs to be able to move the rectangles around.

For the rectangles I inherited from Monobehaviour, but that seems to be the wrong direction.

Basically all I need to do is create a sprite and give it a script and collider so it can be moved around and alter it's color later on. (edit: I think if I make a prefab I can get around this and don't have to add the components at runtime).

My guess it's going to go over instantiate and addcomponent, i.e. something like

 ColorSquare myColorSquare;
 Instantiate(myColorSquare, new Vector3(x, y, 0), Quaternion.identity);
 //somehow add script and box collider components using "addcomponent"
 //set size of square

Also, do I need to initialize "myColorSquare" somehow before using instantiate?

From "http://docs.unity3d.com/ScriptReference/GameObject.AddComponent.html" it seems all I have to do is declare the component in class somewhere.

edit: from the 2d platformer tutorial I found

 Rigidbody2D bulletInstance = Instantiate(rocket,...

but i need mine to be along the line of

Colorsquare squre = Instantiate(colorsquareprefab,... so I can put it in a list and access/alter it later with the script I attach as a component (there are parts of the script I need to call explicitly from the controller), such as "mysquare.changecolor()"

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Ashandorath · Sep 16, 2014 at 03:38 PM

instantiation:

 squaresgameobjects[i] = (GameObject) Instantiate (testy, new Vector3 (1.5f * ((float)i), 0, 0), Quaternion.identity);

setting color

 squaresgameobjects[i].GetComponent().setColor(Colors[i]);

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to create a Script from another Script on runtime 1 Answer

Sprite creation problem 1 Answer

Change Sprite Pivot/Bounds from Script 2 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

How to create sprite at run time? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges