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Question by BearWarrior · Jul 25, 2014 at 12:17 AM · objectduplicate

Duplicate a game object

Hi,

I try to make a platform game with obstacle like a little wall. When my character will enter a trigger zone, I want it to follow a path with a special animation. To do this, I create two sphere (pos1 and pos2) with my object littleWall (The character will join the first, then the second with Vector3.MoveTowards). When I launch my game, it works greats.

Now, I want to put a second littleWall on its path. I tried to duplicate it but it doesn't work. The first one works, but it stops at the second. I think it's because the objects have the same name (littleWall, pos1 and pos2).

I tried to use the 2 spheres with GameObject.Find, transform.Find, tranform.FindChild ...

This is my treeview :

 littleWall
    Trigger
    Cube
    pos1
    pos2

How may I use this object multiple time.

Thanks for your reply

BearWarrior

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Answer by jmgek · Jul 25, 2014 at 01:56 AM

Drag your little wall into your project and it will turn blue, when it is blue it becomes a prefab of the original parent. With that you can multiply" it as many times as you want.

 Instantiate(ThePrefabYouWantToInstance, new Vector3(0, 0, 0), Quaternion.identity) as GameObject;
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avatar image BearWarrior · Jul 25, 2014 at 09:41 AM 0
Share

Thanks for reply.

I tried to create a Prefab and instantiate it, but it works like duplicate.

I solved my probleme by putting my gameobjects pos1 and pos2 in "Public" and dragging them to the script but I need to do this for each littleWall I create.

$$anonymous$$aybe that it comes from my scripts and links between my character and my gameObject.

I'll try to find a better solution in the futur.

Thanks you

BearWarrior

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