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communicate between two bools (C#)
so i have two scripts and I want one of the scripts to use a variable on the other script and change it to true.
I have a dialogue system and i have a quest system. I want to be able to press okay and then change the a variable to true on the quest system.
ex : go kill the bat [ you press okay]
(the quest script sees if it has been accepted )
Please help
Answer by Waz · Jul 06, 2011 at 11:27 PM
The two basic choices you have are:
Class variables - only appropriate of only one Quest script ever in your world
// Quest.js static var okay = false; // Dialogue.js if (...) Quest.okay = true;
Reference between script components:
// Quest.js var okay = false; // Dialog.js var questSystem : Quest; if (....) questSystem.ok = true; You then need to ensure `questSystem is set, either in the inspector or by looking it up in the Dialogue Awake function.
If you can't translate between the two yourself, then you probably should be using JavaScript since the docs and example resources still favour it, but anyway:
var foo : Type;
becomes
Type foo;
more specifically,
public Type foo;
Answer by dibonaj · Jul 07, 2011 at 12:47 AM
In the quest script have the variable as "public static bool okay = false;" without the quotes.
Inside of your dialog script put "if(Gui.Button...) questSystem.okay = true;" also without the quotes.
It is this way for both UnityScript and C#, the only difference is in C# one must explicitly state PUBLIC as variables are private by default, whereas in UnityScript they are public by default.
But if I wanted to evaluate the condition inside the brackets of the "if" when the condition is another global variable?. Should I create another local variable and assign before (out the update function() ) the value of the global variable I want to evaluate?. Do you know what I mean?. I always watch that in the brackets appears conditions pre-made o built-in like inTrigger...OnCollider...OnGui...But, may I customize my own condition through a global variable?. In case affirmative, may I write the acces to the global variable as:"scriptwheretheglobalvariableis.glbalvariable" or should I create another local variable and as I told before, assign it before using as condition directly?.
I'm asking the same in another post: http://answers.unity3d.com/questions/173307/how-can-i-instanciate-an-object-when-a-global-vari.html
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