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Question by hexdump · Mar 12, 2015 at 10:19 PM · particlesparticleorientation

Orienting particles based on velocity

Hi,

I would like to have some particles emited from a center (emisor) towards all directions (360 degrees). This can be done pretty easily, the problem is when I want to orient each particle based on the velocity vector. An example of what I need can be seen in this video when squares are destroyed: https://www.youtube.com/watch?v=8hsOQ5GOVRk

Cheers.

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Answer by m4c0 · Mar 12, 2015 at 10:40 PM

In my tests, a Particle System with Renderer's "Render Mode" set to "Stretched Billboard" does something similar to your needs:

alt text


screen-shot-2015-03-12-at-193917.png (35.0 kB)
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avatar image hexdump · Mar 12, 2015 at 10:47 PM 0
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Ok, this does what I need changing scale to 1. This one was really hidden :/. Thanks for the tip

avatar image teriansilva · Oct 28, 2015 at 01:24 PM 0
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How would this orientation be applied to a mesh particle? Is it possible via code?

avatar image m4c0 teriansilva · Oct 28, 2015 at 04:44 PM 1
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@teriansilva In a nutshell, it's a matter of grabbing every particle every frame (or every late update) and apply the correct rotation (probably using Transform.lookAt). But that will be very CPU-intensive.

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