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Question by funkyboy · Jul 11, 2014 at 11:22 PM · renderingparticlehardwaredifferentgraphics card

Different Render depending on Pc Hardware

Hello,

I get a big difference in the rendering of my scene when I try on another computer.
Apparently, what renders different are meshes with particle shader, namely the particle/Additive and the particle/Alpha Blended.
It's like the particle don't add properly, it looks grey, looks like it's clamped or somehing...

here, you can see the difference I'm talking about :

alt text

alt text
The reflection (or refraction) of the water looks a bit different aswell

alt text

alt text

original full size image here

So far, it only renders fine on my computer ... everywhere I tried, it looks different.
You can try the demo here : https://db.tt/MCP2bUtK
My computer is kinda old (and shitty) but Unity runs fine, and I though as long as you can launch it, you'll get the same render on every computer :/
Cpu : AMD Athlon 2.2 Ghz
Graphic Card (Integrated) : NVidia GeForce 6100
and that graphic card doesn't support pixel shader 3 :( (is it because of that ??)

Cpu doesn't matter here so I guess it's because of my graphic card ?
Is there anyway I can fix this to get the good render everywhere ?
Force something specific about that in Unity ? idk :/

Thank you !

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Answer by screenname_taken · Jul 12, 2014 at 12:04 AM

The graphics i get are the "bad" ones. Core2 Quad Q6600 CPU, win7 64bit and a Radeon 7850 card.

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avatar image funkyboy · Jul 12, 2014 at 03:59 PM 0
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Thx man, looks like all modern computer will render it "bad/wrong"
I guess my computer is the faulty one here...
since I tweaked the settings with a wrong display, obsly it's fine for me but wrong everywhere else xD
but I want to know why :(

avatar image screenname_taken · Jul 12, 2014 at 09:53 PM 0
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I'm only guessing here, but perhaps it was falling back to a shader supported by the 6100.

avatar image tanoshimi · Jul 12, 2014 at 10:00 PM 0
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@screenname_taken - yup, that's exactly what I was about to say too.

avatar image funkyboy · Jul 13, 2014 at 02:17 PM 0
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I oppened the Additive shader (from the built-in pack) but there isn't any fallback line :/
if it's realy falling back to another shader, how do I know wich one ? also, I tried using every other shader, but none of them render the same as the Additive one...

avatar image funkyboy · Jul 13, 2014 at 02:18 PM 0
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I also tried launching the game with the -force-opengl command, some stuff got ugly but the meshes with Additive shader still looks good
and I tried exporting for web : https://db.tt/9mPOunAI, but it renders the same (for me)

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