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Question by yvyv1000 · Apr 14, 2013 at 03:38 PM · timereload

reloadtime

hello i dont know how i make a reloadtime on this script can u help me

 var projectile : Transform;
 
 var speed = 1;
 
 var barrel : Transform;
 
 var shootSound: AudioClip;
 
 var shots :  int  =  0 ;
 
 var maxShots :  int  =  8 ;
 
 var reloadSound: AudioClip;
 
 function Update () {
 
 if ( Input.GetButtonDown ("Fire1") && shots < maxShots){
 audio.PlayOneShot (shootSound);
 
 clone = Instantiate(projectile, barrel.position, barrel.rotation);
 
 clone.rigidbody.velocity = barrel.TransformDirection( Vector3 (0, 0, speed)); 
 shots ++;
 
 }
 else if (shots >= maxShots && Input.GetKeyDown(KeyCode.R))
     {
 audio.PlayOneShot (reloadSound);    
         shots = 0;
     }
 }
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avatar image LightSource · Apr 14, 2013 at 03:39 PM 0
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Please clarify exactly what you want done.

avatar image yvyv1000 · Apr 14, 2013 at 03:46 PM 0
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i will a reloadtime on the script

avatar image Loius · Apr 14, 2013 at 04:50 PM 0
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lmgtfy.com/?q=unity+reload+script

or you could look at the related questions for reload. there are millions.

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Answer by deltamish · Apr 14, 2013 at 04:02 PM

Hi try using yield WaitForSeconds

 public var ReloadTime:float = 2;
 
 function Update () {
  
 if ( Input.GetButtonDown ("Fire1") && shots < maxShots){
 audio.PlayOneShot (shootSound);
  
 clone = Instantiate(projectile, barrel.position, barrel.rotation);
  
 clone.rigidbody.velocity = barrel.TransformDirection( Vector3 (0, 0, speed));
 shots ++;
  
 }
 else if (shots >= maxShots && Input.GetKeyDown(KeyCode.R))
 {
 Reload();
 }
 }
 
 function Reload(){
 audio.PlayOneShot (reloadSound);
 yield WaitForSeconds(ReloadTime);///Wait 2(ReloadTime) seconds before continuing
 shots = 0;
 }
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