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How do you implement grabbing in terms of character models and in game objects?
As in, having the player character and other NPCs grab and hold each other and other objects in the scene, and use them in various ways?
I know animation is obviously involved but my question is how exactly do you ensure that both the character models and objects are properly oriented during the grab and while being held, and then ensuring that the grabbed character/object can then be used for a variety of gameplay mechanics?
I would try to just "connect" those GameObjects using joints on specific parts . When objects are connected you can specify actions that will(not) break this connection. I have not coded this yet so it's only a theory.
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