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Question by
artie · Dec 16, 2013 at 07:17 PM ·
rendertexturedepthefficiency
Can I render depth and color?
I need to render-to-texture both the normal scene, and the depth. Presumably to different render textures. Does this mean I need two cameras, two RenderTextures? Or can it somehow be done with one of each?
What I'm trying to get is the camera's view, rendered as depth (like the depth camera on a Kinect, for example)
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