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Question by crums · Nov 23, 2010 at 01:32 PM · respawnkillhealth

loss of life help

i am trying to create a sphere that when my character touches it it dies/respawns from the starting place, level isnt restarted. im trying to make it so that these spheres can only be touched 3 times throughout the whole game and on the fourth touch its game over. please could someone help me with my coding? as im getting no where

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Answer by Tom 10 · Nov 23, 2010 at 03:25 PM

There are several ways this could be accomplished, depending on the rest of your game. Here's one simple way....

Here's a script to attach to your player GameObject:

public static var instance:Player = null;

public var startingPlace:Transform; // Drag the spawn point GameObject here in the editor public var respawnLimit:int = 3; // How many times the player can hit a sphere (this allows you to configure it in the editor)

private var respawnCount:int; // Used for counting how many times the player hits a sphere and respawns

function Awake():void { instance = this; respawnCount = 0; }

function Respawn():void { if(++respawnCount > respawnLimit) { // Game over! } else { transform.position = startingPlace.position; transform.rotation = startingPlace.rotation; } }

Here's a script to attach to your sphere GameObjects:

function OnTriggerEnter(other:Collider):void {
    Player.instance.Respawn(); // NOTE: This assumes you named the above script Player.js.  If you name it something else, replace "Player" on this line with the name of the script.
}
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avatar image crums · Nov 23, 2010 at 05:00 PM 0
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this just seems to make the ball bounce of the spheres. am i doing something simple but wrong?

avatar image Tetrad · Nov 23, 2010 at 07:12 PM 0
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make sure your spheres are marked as triggers

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