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Question by deathripper · Jun 26, 2014 at 06:12 PM · rotation

Movement rotation

Hey there, I am currently working on a top down space game. I have a space ship which I can move around fine. However what I am missing right now is a Rotation, what I want to achieve is that when facing upwards and moving f.e. to the right the ship already moves to the right and at the same time turns around in order to face to the right side. I don't whant that the ship instantly Points to the right direction.

The only code I have so far is this: (As you can see the Basic movement is there but no rotation)

 var speed : int;
 
 
 function Update () 
 { 
     //Move Player
     var transV : float = Input.GetAxis("Vertical") * speed * Time.deltaTime;
     var transH : float = Input.GetAxis("Horizontal") * speed * Time.deltaTime;
 
     transform.position = new Vector3(transform.position.x+transH, transform.position.y+transV);
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avatar image CandlewaxJames · Jun 27, 2014 at 04:56 AM 0
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This method might help you to rotate in the right direction: http://docs.unity3d.com/ScriptReference/Vector3.RotateTowards.html

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Answer by tanoshimi · Jun 26, 2014 at 06:15 PM

http://unity3d.com/learn/tutorials/modules/beginner/scripting/translate-and-rotate

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avatar image deathripper · Jun 26, 2014 at 06:26 PM 0
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That's not exactly what I meant. As far as I can tell the link you posted allows me to rotate my ship by pressing "A" and "D".

What I Need is a System when moving upwards by pressing "W" the ship faces upwards. When now pressing "D" the ship already moves to the right and while moving it rotats to the right side till ist front faces the direction in which it moves.

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