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Question by PuneetK · Sep 30, 2014 at 01:31 PM · networkingnetworkserverclientauthoritative

Authoritative vs Non-authoritative server (turn-based)

Hi guys,

I've been reading through documentation and tutorials for Unity and Photon networking.

We are making a 2D TURN BASED Multiplayer (2 players only per game). You can think of it as a game somewhat similar to OLO (https://www.youtube.com/watch?v=XKDq4ygUbr4)

Please let me know what type of client-server relationship would be best for a game of this type and also any other related information that would help me build an online game as in the video above.

Thank you.

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