- Home /
How to slow down a spaceship using C#?
I have a spaceship in my game world that I can add force to so i can rotate and move in all axis. The problem I have is, how do i make it slow down after applying this force? Most importantly, i need it to slow down and stop spinning while playing appropriate thruster effects.... How is this done?
Comment
Answer by Graham-Dunnett · Sep 14, 2014 at 08:32 PM
Apply a force in the opposite direction to the direction it's travelling in.
Yes, but how would i know which direction its travelling? And how will it know when to stop?
Your answer
![](https://koobas.hobune.stream/wayback/20220613163006im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
How would you make an object behave like a magnet? 1 Answer